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Old 17-03-2010, 10:41 AM   #1 (permalink)
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Default Kin House Rethink

Kinship House Rethink

Kinship houses often seem to sit there full of trophies no-one really looks at. For most Kins the house is somewhere to have just 3 extra storage chests and a place to display the Kin's progress through the world by having a few trophies on the wall.

With a bit of a rethink the Kin House could become the central defining point of a Kin. It could become a reason for people want to join a Kin and the reason they are happy to stay with a kin. What would bring about this change? Utility, or usefulness.

At the moment if you have a Kin House or a Personal House you get a slight reduction in services in the neighbourhood of your house. In reality this discount does not even cover the cost of a the weekly upkeep. The ideas I have are an attempt to change that, to make a kin House (and to a lesser extent a personal house) a focus of the game and an essential part of maintaining progression through the game world; Kin Houses would also become a bit like academies for newer characters to help through some of the early stages, but only if their Kin has done the ground work.

Crafting

The first change should come to crafting. This will have knock-on effects to the current "Hook" system.

A Kin house should have several "hooks" for crafting facilities. Large Hooks would be for the facility itself, Small Hooks would add a storage container specific to that craft.

For Example.

A "Large Yard" Hook could become a "field" for the Farming Craft, a connected Small Yard Hook would become a storage shed for the materials used in Farming.

A "Large yard" could also be used to add Forge facilities for Weapon and metal Smiths. The accompanying Storage Shed would only accept material used in those professions.

A Large Yard could have drying racks for leather and timer for Forretsers.

Inside the house you could have:

Large Wall = Scholars Bookshelf - For Scholars.
Large Wall = "Kitchen" - for Cooks.

Large Furniture = Tailors Station, Jewel Cutters Desk etc.


These Crafting facilities would only "unlock" once a Kin had a member with "Master" level ability with that craft AND Ally status with the appropriate Crafting Guild; only then would he/she be able to "pass on" their skills by setting up such an academy.

The Kin would need to appoint one Member to be the Craft Mentor for each Craft. If that member leaves and can not be replaced by another similarly skilled member within one week (payment cycle on the house) then that academy would lose the support of the associated Craft Guild and would close.

These Craft Facilites would only be useable for crafting items up to Artisan level.

However, once the Craft Mentor had become a Supreme Master and attained Kindred status with the Craft Guild the facilitles could be "upgraded" to allow carfting at higher levels.

A Basic Craft Station would add a small amount to the "Upkeep" of the Kin House, an advanced Craft Station would add a little more.


Other Features

The Stables

An "Extra Large Yard" hook could be used to add a Stables, with an NPC Stable Master.
This would permit all Kin Members to gain a 5% or 10% bonus to mount movement speeds, this would reflect the extra care, attention and good animal husbandry the Kin was able to provide for its mounts. Again, there would be a small addition to the Upkeep fee for this facility.

The Storemaster

Once a Kin had attained one, or more, Advanced Crafting Facilities they could then employ their own Storemaster. He would offer greatly reduced prices for all repairs. In addition he would have a Storage Chest specifically for Potions, Trail Food and Oils and Chants etc. The Kin would have to stock this Storage Chest, and all members could both contribute to it and take from it. Again, there would be a small addition to the Upkeep fee for this facility.

Bedrooms

The Bedroom would come with an NPC Housekeeper. What use could a Bedroom be in a Kin House? Rested XP. Currently when we log out we accrue "rested XP" at a certain rate. Now to make being in a Kin truly desirable to lower level characters the Bedrooms could give a slight (5% ?) bonus to how fast Rested XP is accumulated. But ONLY if the Character in question Logged Out of the game in His Kin House's Bedroom. Again, there would be a small addition to the Upkeep fee for this facility.

Cosmetic Changes

How about having seats we can sit on, and table we can sit at? Simple enough really.


Upkeep Costs

OK, so I have made some changes to the Upkeep costs, and this will have to be paid for somehow.

First of all there would be two levels of permission in a Kin House, Basic & Advanced.

Basic would permit the current level of access, use of the three Storage Lockers, and beer kegs etc.

The Advanced would permit usage of any of these new features I have proposed.

Each Kin member could decide for themselves what level of commitment, and thereby support, they are prepared to pay for.

Each member would tick his or her own Basic or Advanced tick-box.

The Upkeep tab would then workout the price each member would need to pay each week and a meeage would be sent to each player when that amout became due asking them to permit that deduction from their own cash. There would, of course, be an option to pay up-front for a period of time, just like there is now. You could even add in a weighting system so that Officers pay a little more than normal members, and recruits pay a nominal fee.

The Upkeep Tab could also allow the Kin leader to set a One Off joining Fee, this money would then be "banked" to cover a shortfall in the Upkeep costs if such a thing occured, sat beacuse a few people left and the income did not quite cover the fees.



These changes would make the Kin House a central part of each kin, rather than an "ornament" of no real in-game value. If we are going to invest money in our Kin Houses as we must do in real life, then surely just as in real life we should get some real benefit from doing so.

-----
EDIT
-----

As an after thought I thought it might be appropriate to have some of these things linked.

For Example:
"The Stables" only unlocks once the Kin House has an advanced "Farmer's Field".
"The Bedroom / Housekeeper" only unlocks once the Kin House has an advanced "Kitchen".

This way the Kin House "grows" in to a small community to support the Kin.

All The Best

Last edited by RedneckRonin; 17-03-2010 at 11:18 AM. Reason: After thoughts
 
Old 17-03-2010, 01:04 PM   #2 (permalink)
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I must say that I support these ideas to 100%. To add a certain functionality to the kin house is a must. The storage we have now is good, but that's only a minor fragment of the usefulness the house can bring.
It'd be nice to walk in to other kinnies there as well. As it is now, the kin house is mostly empty save for the occasional celebration and whatnot.
 
Old 17-03-2010, 01:14 PM   #3 (permalink)
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I like the crafting ideas, personaly I wouldn't gate them just give a scalable bonus based on your crafting rank.

Not sure about the bedrooms TBH, shouldn't that be a feature of your personal house?

The stable is a nice idea, the stable master could be leveled by doing kin raids or something.

Personally one of the weaknesses in LOTRO is support for player events, like parties, treasure hunts, custom raids etc.
 
Old 17-03-2010, 01:21 PM   #4 (permalink)
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You'd probably need a completely separate development team to do everything "we'd" like them to add in terms of housing, hobbies, etc. Its a real shame some of this sort of stuff wasn't done earlier in the game's development - lets hope some attention to this side of the game is given. I think it really helps when you have levelled your character to the max, to have some other things to do. Being that it is a role-playing game, the experience needs to become more rounded...
 
Old 17-03-2010, 02:47 PM   #5 (permalink)
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I like these ideas very much, would also like to see somewhere kins can store the kinships cash. Having to have a alt "banker" for the kinship is a bit backward these days.

*thumbs ups*, lets hope someone reads it.

Tin
 
Old 18-03-2010, 10:06 AM   #6 (permalink)
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I like the ideas, pretty much an adaptation of EQ2 Guild Halls to make it fit in with Lotro. In EQ2 you can buy a kin storage chest that stores any craft materials and you can use them at a kin crafting station without having to take them out, was excellent for getting back to kin hall and emptying your bags into them.
 
Old 18-03-2010, 12:12 PM   #7 (permalink)
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Quote:
Originally Posted by TheAincient View Post
I like the crafting ideas, personaly I wouldn't gate them just give a scalable bonus based on your crafting rank.
There are different ways it could be done; I think the one thing most people agree on on is that something MUST be done to overhaul Kinhouses.

Quote:
Originally Posted by TheAincient View Post
Not sure about the bedrooms TBH, shouldn't that be a feature of your personal house?
It could be a feature of both. Personal house because it is a personal house; Kin House because it is a Staging Post, Stronghold of the Kin (a bit like a Warrior's Castle in the old Table Top AD&D - Yes, I can remember, just, that far back).

Quote:
Originally Posted by TheAincient View Post
The stable is a nice idea, the stable master could be leveled by doing kin raids or something.
It could be linked to a progressively more difficult Raid version of the Rescue Bill The Pony quest in Eregion.

Quote:
Originally Posted by TheAincient View Post
Personally one of the weaknesses in LOTRO is support for player events, like parties, treasure hunts, custom raids etc.
I agree.


All The Best
 
Old 31-08-2010, 12:26 AM   #8 (permalink)
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Default Best idea iv seen!

That is the perfect idea, apart from i'd have that everything you do i.e. craftng, resting xp everything like that. You get added bonus of say 10% to really add to the value of a kinship house. So when crafting in the kinship house you get 10% extra crafting points and an extra 10% crit chance
 
Old 21-10-2010, 06:13 PM   #9 (permalink)
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Great ideas dude!
 
Old 22-10-2010, 09:49 AM   #10 (permalink)
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*Holding thumbs*
 
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