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Monsterplay (Player vs. Player Combat) Freeps and Creeps, or innocent bystanders, please use this forum for ALL discussions pertaining to PvP, thank you.

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Old 01-04-2010, 03:27 PM   #21 (permalink)
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Hey I have elabourate plans! I just don't tell anyone as they will be scared
 
Old 01-04-2010, 03:41 PM   #22 (permalink)
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nice one Dynna!
 
Old 01-04-2010, 06:40 PM   #23 (permalink)
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I never turned Landscape Draw Distance as high as possible?
What does it do?
Object Draw Distance is the distance in which you see trees, rocks and most important your foes
 
Old 01-04-2010, 07:15 PM   #24 (permalink)
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> Warden <

Shield line traited :
Keep conviction up
Mock creeps and roam around them to force them target you.

Spear Traited :
Assist Rat and especially wargs who are about to escape put dots dots dots.
Focus interrupts on indcutional classes like defillers and warleaders.
Use careful step or join burglar scouts to engage enemies scouts and ambush them.

Fist line :
This is the raider prefered line.
Equip War Cry fear trait.
Make sure you have all masteries and setup to apply Desolation often.
You might also reduce javelin attacks by 15 sec cause a fist line warden can attack on the move and apply fist gambits from some range.
Try to reach enemy healer classes and spam desolation ; War CRY ; Resolution or EoB and warcry warcry ..
Tell your healers to watch your morale if creeps target you.
Watch your healers close and if spot any warg pack desolate and warcry them.
Desolation only works in frontal arc so make your assaults from a proper direction among enemy.

Overall Warden :
You're hard to kill if you use your skills properly and know the exact time to engage enemy.
You;re the best interrupter in the game so annoy enemy healers.
You can duo with burglars so make use of stealth and ambush enemy.
Make sure you have ambush induction reducer legacy and when you see an enemy target in range and charging apply your ambush javelin attack when the target is making ready to retreat from your line.Knocked down creep = dead if freep raid rat targets it.
Make use of enemy npcs and apply shield mastery , dow and conviction or self heals before you engage creeps.
Try to mock creeps and taunt them. ( jum pon healers it ll do the trick)
Always be on the move and use your javs.
Use WoF on escaping targets.
Use javelin of deadly force all the time nearby creeps to make wargs pop out of stealth to slow their assault.
You're a tank so dont let npcs hit your squishy fellas.
Prepare a fast hitting damaging gambit for nearby targets like onslaught , power attack , WoS , Br of victory etc so you dont end up thinking which gambit to execute in secs of time.
Make use of mezzed creeps and critical strike Wof Them since mezzes and all other CC is up to DR and not very essential during raid fights.
You're a Warden and be stubborn ; don't die or make your enemy die trying !
Do not never ever follow a warg out of range of your freep raid.Simply a trap and you'll be mocked by 5 other wargs nearby.
Tell your freep raid leader if he/she wants you to solo an outpost to distract creeps.5-6 wardens all solo can ninja all outposts in 15 mins if enemy doesnt spot of course :P

If you're a warden ethusiastic with pvmp then please check the link below and join our squad !
 
Old 01-04-2010, 10:06 PM   #25 (permalink)
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Landscape draw distance isn't really necessary. If you've played long enough you should already know where every tree and rock is in the Moors.

There are other advanced settings to improve performance, animation detail can be reduced to medium and it will still look good. There is a setting which you can set to "Trilinear" for best performance, drop shadows can be removed and any bloom, anti-aliasing can be disabled. Texture quality can be bumped down too.

Dispellable effects is handy instead of seeing 3 bars of buffs under the health bars. The combat animations should stay on othrwise you won't see bubbles, fire-gourds etc...

Last edited by defrule; 01-04-2010 at 10:14 PM.
 
Old 02-04-2010, 12:55 AM   #26 (permalink)
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Quote:
Originally Posted by defrule View Post
Landscape draw distance isn't really necessary. If you've played long enough you should already know where every tree and rock is in the Moors.
re-read the title of the thread, and consider how well they will know the map.

Graphical settings are very personal to the user, some prefering to suffer slightly for looks and vice versa. I have merly suggested two important ones for the noobs among us and allowed the experiment with lower settings as needed

Good point but I don't want to over complicate.
 
Old 02-04-2010, 02:55 AM   #27 (permalink)
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Well for those people with computers that are not so hot, landscape draw distance on ultra high can really kill your framerate for little benefit. Likewise, while combat effect are useful, disabling them might be the difference between unplayable and merely a bit laggy wherever a large amount of freeps and creeps are found. Better not see bubbles etc than warp and freeze.
 
Old 03-04-2010, 12:32 AM   #28 (permalink)
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Loremaster:
Antistun the minstrels and shieldwalling guardians
Keep stealth detection on everyone
Put your pet on WL/Defiler and they will struggle to get any heals off.
Fire-Lore reavers and/or wargs
Wind-Lore BA's

More stuff that i'll think off when im more awaka
 
Old 03-04-2010, 06:15 AM   #29 (permalink)
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Nice amount of information you have included in this guide Dyn. You have put in lots of effort here, kudos!
 
Old 06-04-2010, 10:54 AM   #30 (permalink)
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Ok included suggestions so far upto merschs Know your enemy idea, but can only post that up if I get another post inserted after the original. Ive begged forum moderators so we will see.

Youl be pleased the image sizes are now eye friendly, and some new information has been added. If your input hasnt been included...well...this is why
 
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